Animus — Breathing soft architecture

Interaction in architextural context

Designed together with Marco Ehrenmann, Felix Stricker, Simon Gwinner, Martin Dusek, Florian Herzog, David Wyssen, Sarard Widmaier, Jonas Scheiwiller

My role in the project: concept, material research, prototyping, production

2 weeks soft architecture course, BA Interaction Design at ZHDK in 2015

In this project we had the opportunity to explore the application of smart materials and their ability to transform space into responsive, adaptive products and environments.

The outcome is an interactive installation showcasing possible applications of soft actuators in an architectural context.

Concept-/Researchvideo, Explanation of how soft actuators work and our initial idea

Soft actuators and PneuNets

During a soft architectures course at my Interaction Design studies at ZHdK, we got introduced to PneuNets. PneuNets (pneumatic networks) are soft actuator with a series of channels and chambers inside an silicon cast forms. When pressurized, these channels inflate and create a motion.

By modifying the chamber and form of those molds different motions occur. PneuNets are especially used in soft-robotics fields, however for this course we were asked to explore possible applications of soft actuators in an architectural context.

Animus Research Animus Research Animus Research Animus Research Animus Research Animus Research
Different moldes and first haptic test with soft actuators and silicone

A breathing soft reef wall

Our aim was to create a surface with the ability to bend into multiple directions through inflating different pneumatic actuators.

After a first testing phase, we decided to build a surface consisting of inflatable ‘shag’-elements which invite to be touched – which results in a wobble of the whole structure. The inflating part should be controlled via an input by the viewer. Either by touch- or gesture-control. Our vision was that only parts of the surface in– and deflate really slowly on viewer-input. This may have some similarity with underwater structures like corals, slightly moving in the water current. To further emphasize this similarity we planned to use UV-light (either LEDs or UV-spots) to enlighten our ‘soft reef’. Preferably we wanted to have the light illuminate our surface from behind, regarding the interesting results from earlier prototypes in combination with light. As an option we also had in mind to even control the light via user/viewer input.

Interaction with the wall

We also spent further time to think about the interaction between users and our installation. Because we wanted to focus on the organic movement of the installation, we were thinking about different scenarios how someone could interact with the wall or what would happen when someone is passing by the wall. When nobody is near the wall it would still breath quietly and regularly.

We intended to inflate different actuators and release the air instantly via slow leaks. This generates a breathing pattern. If somebody steps in and interacts with the installation, we wanted to have our structure stop breathing in the first point. As if the structure was shy and keeping its breath while waiting to see what happens. If the user approaches and finally touches the installation the structure may get accustomed and starts to breath again. This time in a more controlled way, for example only where the user is touching the structure.

We short video describes the material qualities of silicone as well as our final shape. Especially the wiggling and the extreme flexibility paired with the very alive looking lobes increase the wish to touch the structure and play with it.

Researchvideo, Material and affordance research with movement and light as well as haptic

We used four molds to pour the silicone and several people worked on them simultaneously. A difficulty remains in disassembling the molds without ripping off the silicone lobes. We produces as many elements as possible in the short remaining time.

The last task was to compile all elements to one surface. For this, we used a flexible metal fabric, cut small holes for the tubes and sticked them to the surface with silicone.

Technical overview

The installation is controlled by an Arduino board with an array of pumps and a self-running deflation system out of shrink tubings. Three motion sensors also detect movements of people passing by and react with inflating and deflating parts of the wall.

Animus Technical
Animus installation
Final interactive installation of this research project


Soft actuators and pneunets are really interesting elements to change architectural space. Especially when connected to a bigger surface.

With Animus we had a insight into exploring different materials and the the possiblities with soft actuators in a architectural context.

Possible use cases could be sending impulses as a notifier, when somebody is approaching around a corner. Larger surfaces could also be modified to a relaxation spaces or to soften acoustic in a room. But there are still a lot of other possibilities to explore.

Animus installation

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